![]() To the left of each portrait is a health bar indicating how many hit points that creature has remaining (relative to its maximum), and to the right are two icons - the upper indicating in which direction the creature is (if in the same area as the PC), and the lower indicating the creature's current action (a sword if fighting or casting a spell, a campfire if resting, and a skull if dead). It consists of the portraits other party members and associates of party members (including associates of the PC and associates of associates, etc.). The party bar is located below the options box (which is below the PC's portrait in the top right corner) on the gameplay screen. ![]() This will prevent most harmful spells from affecting party members, even when the difficulty setting is "hardcore" or higher. Party members are automatically "friendly" to each other when the current PvP setting is not "full". In addition, the location of party members is marked on the mini map, making it easier to find each other. Being in a party facilitates communication (via the party channel) and targeting of party members (via the party bar), as well as (usually) causing all party members to share in the benefits (or drawbacks) of each individual party member's accomplishments. A party in Neverwinter Nights is a group of player characters (PCs) who have agreed to work together while playing a module.
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